Like History with More Magic and Less Murder - Part 2
Welcome to Part 2 of Like History with More Magic and Less Murder or LHMMLM2 for short. You can check out Part 1 here. Before we dive into it, I just wanted to say thank you for all the support of Open Legend. All the comments and kind words mean so much to me and the rest of the team. Alright, enough blubbering!
Moondew Watch is the military outpost that protects Eternity's Gate. This is the link between Schectenberg and Amaurea, where the wild jungle meets the steam and smoke of industry. It's a frontier town, not unlike many we've seen in history --minus all the monsters. The Wild West has been portrayed in just about every form of media, so how does Moondew Watch differ?
This is where one of Seattle’s tourist attractions saved the day. No not the Space Needle but the Underground Tour.
When I went on this tour, I suddenly understood the frequency of under cities in a number of Fantasy-based games. Previous games have explored and expanded the concept of an underground world, but they left much of the history of this development of this weirdness behind in favor of the danger these underground passages evoke. That’s not a criticism. Like the bootleggers who favored these tunnels in the prohibition era I jumped on the opportunity to explore the kind of leaders who brought on Seattle’s successes and failures.
Seattle’s founding fathers were men who made bad choices and stuck to them. They built the city in a place it had no right to be. Seeing that much of the shore around the Puget was not populated (nevermind the 60,000 native peoples in the region) they decided to start building. Of course, they failed to take the tide into account. This caused flooding and the flow of sewage to reverse, sometimes even erupting into what must be the worst kind of fountain.
Now the story of Moondew Watch is not one of exploding sewage, (it’s the dice that explode!) but it is a story of noble and terrible men and women who have competing visions for their camp. General Paxon modifies machines to deforest and defang their surroundings with chainsaws and flamethrowers. His soldiers must work quickly because the dense and damp jungle will rust and ruin their equipment. These soldiers find respite in houses of negotiable company, while craftsmen and engineers profit off the development of new and deadly weapons.
Though General Paxon suspects, but has no proof that anything illegal is happening. His subordinates protect the secret brothels to promote morale. Madame Dobren grow rich, but if a soldier causes trouble for one of employees she’s not afraid to get justice by any means. With her vast wealth she funds peaceful excursions into the wilderness, hoping to befriend the native elves and create an alliance between them and Schlectenberg.
Inspired by the historical Seattle leader Lou Graham, Madame Dobren exemplifies the moral grey areas that many pioneers operate within. Much of what builds any city is questionable or downright illegal. In Graham’s case she housed many of the cities most important political meetings and funded the schools in the area. Paxon is more of amalgamation of personalities who fought to dominate the landscape. While he sticks to his code and duties, his actions against the elven houses make us question his position against Madame Dobren.
Throughout history many pioneers murdered and deceived native peoples indiscriminately, not all of them did and in some cases they worked together. In your own campaign, your players might find a way to forge an unsteady truce between the numerous factions in and around Moondew Watch or further the camp while exploring the grey areas of colonial imperialism.
Check out the Open Legend Kickstarter here and explore the complex world of Amaurea’s Dawn. You can check out the rules right now and start playing with them for free. Will you repeat history's mistakes or carve out your own future in Amaurea?